Original: Jesse Chen · 20/12/2025
Summary
This whole time, I have written zero lines of code. I have read zero lines of code. My all-time favorite word game is called ‘Wordiest’. It was an earlyish Android game with a pretty simple mechanic: You get 14 Scrabble-style tiles and need to make the two highest-scoring words you can. Wordiest had a really nice visualization showing how you scored relative to 100 other previous pKey Insights
“This whole time, I have written zero lines of code. I have read zero lines of code.” — Describing the process of using OpenAI’s tools to recreate Wordiest without directly coding.
“My intuition for what’s easy and what’s hard is completely shot.” — Reflecting on the unexpected challenges and ease of using AI for development tasks.
“He, very graciously, gave me his blessing to release this new version of Wordiest.” — Discussing obtaining permission from the original Wordiest developer to release the recreated version.
Topics
Full Article
Published: 2025-12-20
Source: https://blog.fsck.com/2025/12/20/wordiest/
My all-time favorite word game is called ‘Wordiest’. It was an earlyish Android game with a pretty simple mechanic: You get 14 Scrabble-style tiles and need to make the two highest-scoring words you can. Wordiest had a really nice visualization showing how you scored relative to 100 other previous players. It was implemented with a cached word and score database that worked entirely offline. It was ideal for long plane flights. A number of years ago, I switched my primary phone to iOS. Wordiest was one of the few things I missed from Android. Somewhere along the way, the developer, “Concreterose” shut down. Google pulled Wordiest from the play store. And that was that. Sometime early this year, I decided to build a new version of Wordiest as a mobile-first web app. I called it Anagrammatic. I spent a couple weeks on it. It was ok. Getting the drag and drop right was a pain in the neck. But it basically worked. It wasn’t as fun as Wordiest and didn’t have the cool after-game visualization of how you did relative to all those other players. Late last week, OpenAI shipped ChatGPT 5.2. They claimed that it was really good at code. Looking around for tasks to throw at it, I decided it was time to try a “too-hard” task. Friday night, I downloaded a copy of the packaged Android APK for the last release of Wordiest and handed it to Codex + ChatGPT 5.2:
Key Takeaways
Notable Quotes
This whole time, I have written zero lines of code. I have read zero lines of code.Context: Describing the process of using OpenAI’s tools to recreate Wordiest without directly coding.
My intuition for what’s easy and what’s hard is completely shot.Context: Reflecting on the unexpected challenges and ease of using AI for development tasks.
He, very graciously, gave me his blessing to release this new version of Wordiest.Context: Discussing obtaining permission from the original Wordiest developer to release the recreated version.
Related Topics
- [[topics/openai-api]]
- [[topics/prompt-engineering]]
- [[topics/mobile-development]]
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Originally published at https://blog.fsck.com/2025/12/20/wordiest/.